
On the flip side, in “Ape Escape Academy” for the PSP, you get the chance to play from the MPOV (monkey point of view). Sound is less memorable the effects are average, with the inflection of the human characters’ voices lacking real weight. The monkeys look very cute, and the human characters sport a definite animé look – spiky hair, big eyes and all. The character animations are bubbly, simple and colorful. The graphics are one of the game’s strongest features, and they’re comical in a goofy sense. While there is a lot of extra content to unlock, there are also mini-games tossed in for good measure. Each form has its own abilities and can be accessed only for limited amounts of time based on an energy meter. Throughout the game you can gain access to different forms that you can change among, including a knight, cowboy or cowgirl, or ninja. You’ll come across different types of monkeys that are armed with weapons.Īnd if that’s enough, if you’re not careful you’ll discover that the monkeys can manhandle you and take away your weapons.įortunately, you’re not limited to just weapons. And, just as you increase your cache of creative simian-catching devices, the monkeys evolve in their personalities and ability to evade capture. Even the monkeys have a kind of simplistic, toyish look.Īs the game progresses you play in different stages with various themes. Throughout the game you uncover new abilities and unique methods of trapping the Paul Frank-like monkeys. It’s up to a brother-and-sister team (Kei and Yumi, respectively) to save the world. In this game, Specter is an evil leader who, with the help of a scientist named Doctor Tomoki, is using the monkeys via TV airways to turn humans into numbed couch potatoes. While in the parlance of our times, “Ape Escape 3” is more sophisticated, but the premise is similarly simple: Catch all the monkeys.

“Ape Escape 3” finds the animals (in this case, monkeys, lots and lots of monkeys) loose and wreaking havoc on the world. Back in the day, there was a game called “Zoo Keeper” by Taito that contained a simple premise: Contain zoo animals by laying bricks in a cell-like cage as said animals try to escape.
